This article is part of a directory: Street Fighter 6: Complete Guide
Street Fighter built its reputation atop its renowned six-button system, still a rarity in fighting games today. It's arguably the defining trait of most Capcom fighters. However, this signature control scheme has also created a stigma surrounding the series for new players.
Fortunately, Street Fighter 6 addresses this issue by adding two new control types: Modern and Dynamic. With Street Fighter's classic six-button controls, players can choose from three vastly different control styles. But what can you expect from each control type, and how do they work?
Classic Control Type
If you're a certified Street Fighter enthusiast, Classic Controls will feel familiar. This is the six-button, joystick-maneuvering control scheme we know and love. With this type, you'll have the most fighting options, but it will require speed and precision to handle well.
Features
- Six-Button Control Scheme: Light Punch (LP), Medium Punch (MP), Heavy Punch (HP), Light Kick (LK), Medium Kick (MK), Heavy Kick (HK)
- Technical Command Inputs: This style uses technical inputs featuring directional motions (i.e., ⬇️↘️➡️ + Attack)
Classic Control Guide Tips
- Condensing attack inputs will make cancels easier, so look for shortcuts where you can.
- For instance, suppose you have a special move that cancels into a Super Art, and both require a forward quarter-circle (⬇️↘️➡️) movement. In that case, you can use the FQC of the special move to begin the Super Art's input.
- So, a cancel that looks like this: ⬇️↘️➡️ + P > ⬇️↘️➡️⬇️↘️➡️ + P ...
- Can be done like this: ⬇️↘️➡️ + P > ⬇️↘️➡️ + P
- For instance, suppose you have a special move that cancels into a Super Art, and both require a forward quarter-circle (⬇️↘️➡️) movement. In that case, you can use the FQC of the special move to begin the Super Art's input.
- Precision is the key to performing attacks on the fly. If you regularly practice your move set on each side of the screen, they'll come effortlessly in a fight. Otherwise, mid-fight panic may result in sloppy commands on your part, giving your opponent an opening to strike.
Fighting Games With Similar Controls
If you're looking for other fighting games that utilize a six-button layout, most Capcom games will be your go-to. There aren't many developers outside of this genre giant that employs the same feature. However, there are exceptions, such as Revenge Labs's Skullgirls.
- Capcom Vs. SNK (series)
- Darkstalkers (series)
- Marvel Vs. Capcom (pre-MvC2)
- X-Men: Children Of The Atom
- Marvel Super Heroes
- X-Men Vs. Street Fighter
- Marvel Super Heroes Vs. Street Fighter
- Marvel Vs. Capcom 1
- Red Earth
- Skullgirls (series)
Modern Control Type
If you're a fighting game lover who feels the Classic Control scheme is too cumbersome, you'll immensely enjoy Modern Controls. This scheme turns Street Fighter into a three-button fighting game with simplified special move inputs, much like several popular anime fighters (i.e., DNF Duel, GBVS).
While this scheme lacks specific technical nuances, Modern Control is still a highly competitive style that easily lets green and seasoned players pick up new characters.
Features
- Three-Button Control Scheme: Light Attack (L), Medium Attack (M), Heavy Attack (H)
- One-Button Special Moves: Press the Special button (SP) alone or with a directional button to perform different special moves. Hold the assist button while inputting your special move to perform Overdrive attacks.
- SP (Neutral) = Special 1
- SP + ➡️ = Special 2
- SP + ⬅️ = Special 3
- SP + ⬇️ = Special 4
- Simplified Super Arts: Press SP + H alone or with a directional button to perform different Super Arts.
- SP + H (Neutral) or SP + H + ➡️ = Super Art Level 1
- SP + H + ⬅️ = Super Art Level 2
- SP + H + ⬇️ = Critical Art (Level 3)
- Auto-Combos: Hold the Assist button while pressing an attack button repeatedly to perform auto combos.
- Assist Combo 1: Assist + Light Attack (repeatedly). It uses one Overdrive Attack and ends in a Level 1 Super Art.
- Assist Combo 2: Assist + Medium Attack (repeatedly). It uses one Overdrive Attack and ends in a Level 2 Super Art.
- Assist Combo 3: Assist + Heavy Attack (repeatedly). It uses one Overdrive Attack and ends in a Level 3 Critical Art.
Modern Control Guide Tips
- You can perform Classic Control inputs for special moves and super arts while using the Modern Control scheme. This feature is essential for using attacks that lack a Modern-control input. In addition, using Classic inputs will also allow you to control the strength of your special moves.
- Ensure you have enough gauge before performing an auto combo, or you may become burned out. Each auto combo includes one OD special and ends with a Super Art. So, it would be best to understand what each combo does and how it will affect your Drive and SA gauges.
Fighting Games With Similar Controls
The Modern Control scheme takes several cues from recent anime fighting games and platform fighters like the Super Smash Bros. series. You'll also notice that some of Capcom's recent games have taken advantage of this format, most prominently Ultimate Marvel Vs. Capcom 3.
- BlazBlue (series)
- JoJo's Bizarre Adventure: All-Star Battle R
- Cyberbots
- DNF Duel
- Granblue Fantasy Versus
- Injustice (series)
- Ultimate Marvel Vs. Capcom 3
- Pocket Fighter (aka Super Gem Fighter Mini Mix)
- Super Smash Bros. (series)
Dynamic Control Type
Dynamic Controls are a beginner tool that is prohibited from online competitive play. Still, that doesn't make it any less fun or valuable. If you're new to fighting games, Dynamic Controls will let you jump right into the fun. And, if you're a seasoned player, Dynamic's AI-assisted Controls will help you feel out new characters and develop strategies.
Features
- AI-Assist: An AI determines the best moves based on your opponent's distance from you.
- One-Button Control Scheme: You may use any three attack buttons to fight.
- One-Button Combos: If there is an opening after your initial hit, your fighter will follow through with a combo, no button mashing necessary.
- One-Button Overdrives: You may perform an Overdrive attack with a dedicated Overdrive button (OD). The AI will choose the best OD attack to use.
- One-Button Super Arts: You may perform Super Arts with a dedicated Super Art button (SA).
- SA (neutral) or SA + ➡️ = Super Art Level 1
- SA + ⬅️ = Super Art Level 2
- SA + ⬇️ = Critical Art (Level 3)
Dynamic Control Guide Tips
- Experienced players can learn character basics by playing with Dynamic Controls. Since Dynamic Controls are situational, you'll get a tactile experience of what attacks and combos work best at different ranges and under various circumstances.
- You'll get more wins by slowing down rather than button-mashing. For example, you can perform basic combos with a single button press with Dynamic Controls. So, first, focus on making contact with opponents. Then, the AI can handle the rest. Thinking this way will also help you focus on blocking your opponent's attacks.
- Each normal attack button has a specific function; they aren't random.
- Attack Button 1 (Square-PS/X-Xbox) performs smaller helpful moves.
- Attack Button 2 (Cross-PS/A-Xbox) performs more impactful actions.
- Attack Button 3 (Circle-PS/B-Xbox) makes your fighter jump (in long-range situations) and performs the most potent attacks.
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