As the first and main weapon available to Jesse in Control, the Service Weapon will be her main source of self-defense against the Hiss in Control. Coming in a variety of alternate forms that change how the firearm functions, there's no reason why you shouldn't mix and match the different ammunition types to come up with a combination that suits your playstyle.
That being said, the Service Weapon is somewhat hindered by the fact that each form uses the same pool of ammunition, meaning using only the heavy damage, low ammo forms isn't a great combination when it comes to combat, as some enemies need a different approach to takedown. With that in mind, there are some combinations that are always a great pick for most scenarios, using a mix of low damage, high ammo forms with the high damage, low ammo forms for the best coverage in battle.
7 Grip and Shatter
The first two forms that Jesse has access to, the pistol-like Grip and the shotgun-like Shatter are great when paired together, especially in the earlier sections of the game. While Grip is great for taking out enemies from a distance, it lacks the punch that can kill enemies in one hit until more and better mods are gained. Shatter, on the other hand, has quite a high damage output, particularly in close-range combat, and is a good substitute for the melee attack until it has been upgraded a few times since the melee damage is rather pathetic early in the game. This combination is also good in late-game areas, as you can obtain several great mods for both weapons, including the Shatter Projectile Choke mod that reduces the spread of ammunition, allowing it to be used from a greater distance and with more accuracy while still maintaining its high damage.
6 Pierce and Spin
The next two forms that players are likely to obtain are the charged attack Pierce and the rapid-fire Spin forms. Pierce is very good at hitting enemies for incredible damage, though has the downside of not being particularly good against waves of enemies and is best used when battling bosses or mini-bosses to deal a lot of damage quickly, particularly if they have shields.
Spin has the exact opposite problem, being terrible in one-on-one battles due to the ever-decreasing accuracy and damage when continuously firing as well as dealing fairly low damage with each hit. When these two forms are used in tandem, however, they both cover each other's weaknesses fairly well and allow you to deal with just about anything the Hiss can throw at you.
5 Surge and Pierce
Another weapon form that pairs well with Pierce is Surge, the grenade launcher form, though it is only available once you have reached the point in the game where you can take part in the AWE expansion. While both Pierce and Surge fall short in terms of their low ammunition and reliance on accurate attacks, by the time players are able to obtain the Surge form, they should have not only increased most of Jesse's powers to facilitate this but also learned how best to use these types of weapons together. When combined with Jesse's Launch and Shield abilities, there's great high damage potential in this combination that is especially useful against difficult bosses like esseJ and Mold-1.
4 Charge and Grip
Charge is the final form that players can obtain without the AWE expansion and functions like a watered-down version of Pierce. Despite the name, Charge doesn't require the shot to be charged up with the Pierce form, but it has a similarly explosive projective that acts like a rocket launcher, though it deals a little less direct damage than Pierce. This does mean, however, that it isn't great for close-quarters combat, which is where Grip comes into play, as it allows Jesse to do a great amount of damage while not falling victim to the area of effect explosion that comes from Charge.
3 Shatter and Pierce
When combined with Jesse's powers, the combination of Shatter and Pierce may be one of the best weapon combinations in Control. While the Launch and Shield ability are good at dealing heavy damage from a distance, they can be avoided by Hiss Elevated unless you are able to get them into a corner where they can't dodge while also being potentially problematic up close if you aren't able to grab an object in time.
Shatter covers Launch's up-close weaknesses, allowing Jesse to deal damage to any Hiss than manage to get through her onslaught of attacks, while Pierce allows her to hit enemies from much further away while dealing even more damage than Launch in the process.
2 Spin and Grip
If you are wanting to rely on Launch and Shield for longer-range combat, then the combination of Spin and Grip is a great pairing to make up for their shortcomings. While Grip is great against single targets, it is fairly bad against waves of enemies, which is where Spin shines in comparison. Both Spin and Grip are also great from around the same distance, making them easily interchangeable while both having a decent amount of ammo behind them so that you don't have to wait for it to recharge behind a Shield.
1 Charge and Spin
Another great combination, which works just as well as Shatter and Pierce when it comes to combining the Service Weapon with Jesse's powers, is Charge and Spin. While neither form deals as much damage as Spin or Pierce, they make up for this with the player not having to be as accurate with their shots, particularly when it comes to Charge. Charge also allows you to deal with enemies that are grouped together if you have run out of energy to use Launch and is a great alternative to use while waiting for energy to recharge. Spin is also better from a shorter range than Launch or the Charge form, making it a good option if Hiss are able to get through your consistent high-damage projectiles.
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